AI Insights · Timothy · October 2024
Performance of Top Stickman Games in Mexico Q3 2024
Explore the performance of the top stickman games in Mexico during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, several stickman games showed notable performance trends on the unified platform in Mexico. Let's delve into the key metrics for the top five games.
Supreme Duelist from Neron's Brother maintained a consistent presence with weekly downloads fluctuating between 66K and 99K. The game saw a peak in downloads at around 99K in early September. Weekly revenue, although modest, saw an increase towards the end of the quarter, reaching $9 in mid-September. Active users remained robust, with numbers ranging from 704K to 793K throughout the quarter.
Stick Demon Shadow Fight, a newer entrant by Mana Games Studio, experienced a significant surge in the early weeks after its release. Weekly downloads peaked at approximately 228K in mid-August before gradually declining to around 47K by the end of September. Weekly revenue followed a similar trajectory, starting at $4 and peaking at $383 in late August. Active users showed an initial spike, reaching 381K, before stabilizing around 104K by the end of the quarter.
Stickman Party 234 MiniGames by PlayMax Game Studio saw a steady download rate throughout the quarter, with numbers peaking at 76K in mid-August. Revenue remained relatively stable, hovering around $50 to $192, with a peak in mid-August. The game's active user base showed a slight decline in early September but rebounded to 674K by the end of the quarter.
Stickman Warriors, developed by SkySoft Studio, recorded consistent weekly downloads ranging from 39K to 49K. Revenue experienced slight fluctuations, peaking at $353 in early August. Active users remained steady, with a peak of 246K in early September, before tapering off to 209K by the end of the quarter.
Finally, Stick War: Legacy from Max Games Studios showed stable performance in Mexico. Weekly downloads remained consistent, ranging from 26K to 32K. Revenue saw a peak of $780 in late August, while active users hovered around 75K to 80K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.